The first successful human interstellar colony | |
Image from Phil B and Steve Bowers | |
Nova Terra, Tau Ceti V - the western seaboard of the single great continent, Hope |
Nova Terra - Data Panel | |
System | Nova (Tau Ceti) |
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Planet | Name: Nova Terra Orbital characteristics: - Semi-major axis: 126,647,000 km (0.847 AU) - Orbital period: 302.1 days (0.8271 years) - Eccentricity: 0.039 Physical characteristics: - Type: HydroTerrestrial LapiMinervan OceaTundral AquaGaian - Mass: 1.460 x Earth - Radius: 7,207.1 km (1.131 x Earth) - Density: 5,562 kg/m^3 - Mean surface acceleration: 11.21 m/s^2 (1.142 g) - Albedo: 0.371 - Mean insolation: 890.9 W/m^2 (0.655 x Earth), boosted to 1,031 W/m^2 (0.758 x Earth) via solettas. - Mean surface temperature: 278 K - Rotation period: 36.052 hr - Obliquity: 16.994° Atmosphere: - Surface pressure: 85.0 kPa - Composition: 73.0% nitrogen, 25.5% oxygen, 0.8% argon, 0.6% carbon dioxide, 0.1% water (vapor) Satellites: - Lucinda: Apnean Semi-major axis = 129,264 km, Orbital period = 4.430 days, Eccentricity = 0.009, Mass = 9.360E+17 kg, Radius = 46.6 km |
Geography | Before the coming of Terragen civilisation, Nova Terra was a lifeless Gaian-type world with a reducing atmosphere not unlike that of Hadean Earth, and no standing water. The world is relatively close to its star, so will eventually become tidally locked. Following successful terraforming during the early 1st millennium After Tranquility, Nova Terra was transformed into a Eugaian world. 45 percent of the surface is now land, the rest ocean. Nova Terra has a single major continent, Hope, covering an entire hemisphere (this places the planet in the Pangaean subtype). The interior consists of mountainous deserts, highlands and canyons (the 'upback'), but the often rocky coastline and surrounding areas are pleasant by human standards. The interior is rather arid, and frequent earthquakes make some areas hazardous (according to novaterrologists the continent is slowly breaking up in the same way that Pangaea on Earth did, with a rift valley developing from Icestorm Bay). The poles are covered with drifting ice sheets, but since they are surrounded by ocean they cannot accumulate ice and often vanish during summer. However, the northernmost and southernmost parts of Hope remain constantly glaciated. Even with meteorological tweaking and greenhouse engineering the climate remains colder than on Earth, just 17 degrees on average. At the same time the weather is more variable than on Earth, due to both stronger temperature differences in the interior between summer and winter (causing major storms), the short day and the irregular volcanic eruptions. The maintaining of a greenhouse effect is important on Nova Terra, since without it the planet would enter a permanent glaciation. Founded-Colonized: AT 588 |
Image from Steve Bowers and John M. Dollan | |
Nova Terra after terraformation |
AI | AI overseers: currently the Novaterran Hyperturing Administrative Cluster (SI:2.8) AI's ethos: Libertarian Free zone and market economy, enlightened self-interest |
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Polities | Tau Ceti Nova Mediaocracy (based in the Nova Orbital Bands, - the ruling AI of the Novamedia Franchise is known as the 'Broad Band' ISO) Landfall Free Trade Zone encompasses most of the large single continent, and a number of associated orbital habs and asteroids FreeCeti Alliance (a loose association of the planetside Redrock Alliance (itself made up of about half a dozen small states), a single orbital hab, and a number of asteroids) Novawood Habitat - an independent corporate state in Clarke Orbit Kingdom of Eyre (Planetside aquatic tweak kingdom) Others (A few dozen minor independent states and orbital habs) ----------------------- Symbols: See article Flags of Tau Ceti. Affiliation:Nova Terra is aligned with the Non-Coercive Zone (NoCoZo) |
Image from Anders Sandberg | |
Nova Terra Topographic Map, after terraformation |
Image from Steve Bowers and John M Dollan | |
Nova Terra at night; the densely populated areas along the coast can be seen, as well as the thinly-populated interior |
Image from Anders Sandberg | |
Hanging buildings in the Magellan range, Nova Terra. The massive feedstock pipelines into the Upback Massif have been active for almost 7000 years, accumulating a sizeable symbolic meaning to Novaterran inhabitants. In 3300 the government began to use hanging prisons suspended from the pipelines in the many canyons for certain antisocial crimes (with or without constant online public monitoring). After a few years, the idea of living in such hanging buildings began to catch on; by 3324 AT the voluntary inhabitants outnumbered the prisoners by 10:1, and eventually the prisons were sold as apartments at an immense profit. Since then the popularity of hanging pipeline homes has waxed and waned, but there are always people wishing to live a digital hermit life with as little physical contact with the rest of society, not to mention the status of owning one of the rare hanging homes. |
Image from Anders Sandberg |
Image from Anders Sandberg | |
Nova Terra today |
Psyche, Art, Culture | Aesthetics, Culture and Society: varies by polity Landfall: Landfallish Style: In Landfall, which retains media-fashion ideology as a matter of national and racial identity and pride going back thousands of years, anything goes as long as it is stylish, an expression of the owner's 'brand'. Currently smart clothing is in again, clothes made of adaptive fabrics that can move, change texture and colour depending on their programming. Unlike 'firstwa clothes' (first wave clothes, functional and basic clothing used in the early days of the colony), these clothes are intended to be highly interactive both with the owner (receiving information from wearables, implants or the body itself) and the surroundings. Other personal belongings tend to be similarly active right now, from smart buildings to vehicles. The current fashion is strongly gendered with female, and ferm clothing being more ostentatious than that of other sexes. Landfall Society: In Landfall information technology is advanced, and much of society deals with media in one way or another. Trade, politics, education, practically everything is handled through the net. This has both created a huge demand for image improvements to catch and hold attention, attract the right people, give the customers an experience with the content and so on. There is also a widespread interest in experiencing truly authentic experiences, be they mountaineering or warbuggy races in the interior to eating in the truly memorable restaurants of Fejel. The different places all hold on to their individuality or find ways of enhancing it; being exceptional (or looking exceptional) is a way of life for most people. People live in small communities rather than big cities (even if they interact virtually in a very cosmopolitan way). Landfall (the city) is the only place with skyscrapers and dense buildings (and that is largely for show). Backup has retained its rural charm, and many of the small towns along the coast have their own quirks. Vladimirograd is located on top of a sheer cliff with buildings leaning out over the abyss, while Chico is a deliberate attempt at vintage Latin kitsch. Sport: Sport and games are still a major business on Landfall, as it was as early as the post-Federation period. The big sports involve heavily tweaked and modified players, the only requirement being that they remain externally human and bayish in shape, and that they contain no unfair enhancements. The types of sport preferred shift from year to year, but currently warbuggy races, pilote, paragliding tag, upback survival treks, virtual war and basket are the most popular. Teams and players get plenty of virchmedia coverage, with fans being able to 'be' their favourite player as e competes for glory, while the behind-the-scenes games of sponsorship, membership deals and image design keep much of the industry gossiping; professional sports are properly a part of the entertainment industry as much as game shows or soap operas (which they sometimes overlap with. Orbital Band The dense and elaborate orbital swarm located in Nova Terra orbit is the true power behind the Tau Ceti economy. Everyone wants to be in the media, and if they can't be in the media they want to be in industries associated with it. There is a high tourist turnover as the curious visit the system to check out their favourite stars. The famous Novawood Habitat is a tabloid-lovers dream, and the celebrity industry churns out endless immersives and infotainments on famous virchstars. There is even the possibility to catch a glimpse of your favourite virchstar in real life. Note: be wary of unscrupulous locals, who will offer you a sight of celebrities, autograph signing, 3d-posing, etc., at very cheap (sometimes half price) rates - in fact these 'celebrities' are all unauthorised clones. Only use the station admin approved tour-guides, autograph signings, etc. FreeCeti Alliance The so-called FreeCeti Alliance (also called the Redrock Alliance and bearing no connection to the original pre-Federation Alliance beyond a certain distorted ideological sentimentalism), covers most of the north coast. Although at one time including some flourishing bohemian villages (including New Fitzroy and the artistic mecca Soho Beach) it has now become pretty much entrenched in its own brand of conservatism and backward looking to past imagined glories. Most of the local income derives from off-world tourists Main Languages: Surface: Landfallish (Anglish language) is the main local language. Novese, Mediaese, Soapese, and New Anglish are also spoken. Among some of the settlements one finds a number of fascinating and highly derived ghetto languages like Tau Barnardese, Novacentaurish, Novaterran-firstfed, and Novaterran Freetaucetese. Orbital: Novaterran (Anglish language) is the predominant language, but Mediaese, Soapese, Douh, New Anglish, Niu Cygnese and other media and trade languages are all widely used |
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Image from Steve Bowers and John M Dollan | |
Nova Terra, without clouds |
Territory and Population | Population: . Planetside: about 200 million, mostly nearbaseline humans about 95 per cent of which live in the Landfall Metropolitan Sprawl. The population also includes 4% Vec 2% Provolves 2% Splices 1% Rianths 3% others Orbital, cis-Nova Terra and cis-Lucinda: about 10 billion physicals, mostly media-tweaked and lightly cyborged (the neural media interface is almost universal), 16% Vec, 5% Provolve 0.1% xeno (various species) and approximately 30 billion virtuals Immigration, Emigration: about 5per cent per tenyear, all vectors |
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Government and Administration | Government Type Tau Ceti Nova Mediaocracy Hyperturing Mediaocracy, based on The Broad Band ISO administration, with regional sapient charismacratic cyberdemocracy. Landfall cyberdemocracy FreeCeti Alliance varies by individual member, usually cyberdemocracy or meritocratic aristocracy Kingdom of Eyre monarchy National holidays: Arrival Day, Media Day, Landfall Day (Landfall only) |
Economics, Local Infrastructure | Economy: free-market Currency: (Landfall): Landfall Credits (C). A digital currency, often prefixed: microcredits (0.001 C, used to pay minor net services), kilokredits (1000 C), megacredits (a million C), gigacredits (a billion C) and so on. Median Technology: Ultra Tech, with pervasive Transapientech elements. There are also areas of less developed High Tech and even Lo Tech enclaves, among some of the smaller and more isolated planetside and belt communities Major Industries: Planetside: Media infotainment, immersives, totalrecalls, tourism, gambling, sport (both audience and participation), outdoors exploration, theme parks, nature parks. Orbital: Infotainment, immersives, totalrecalls, tourism, finance, entertainment, DIY celebrity genomes, the Novawood industry and spin-offs, star clone manufacture, and personality constructs. There is also a large cybrarian community (both legal and quasi-legal) and a number of important hacker nodes and virchuniverses. There is a flourishing trade in illegal clone celebrity sighting and autograph signing, The authorities have been trying hard for some time to stamp out the trade, without much success. Angelnetting : Some habitats have full angelnet coverage, but most locations (including most of the surface) have only partial angelnetting, and many locations have no coverage at all. Major Orbitals: Novawood, Miguel City, High Land, Hitchcock, Spielberg, O'Neill, Blue Star, Crystal Palace |
Travel | Major Spaceports: Landfall Spaceport (the only large planetside spaceport), Spielberg Docks, Lucinda Astrodrome, Miguel Port Complex Hazard Rating : 0.0 to 3.0 Visa Restrictions : Visas are easy to get, although there is usually a 10 nanosecond waiting period while applications are processed Freedom of Movement : Tourism is encouraged, there is little restriction of movement Environmental Requirements : Nova Terra and most orbitals meet all baseline hu compatibility standards Sites of Interest: Palm Beach on the eastern shore of Hope, close to the border to the Alliance, is the capital of gambling on Nova Terra. Here the coast is dotted with casinos, ranging from the traditional Las Vegas to the ultra-modern Escaton. All forms of gambling and entertainment exist, including virtual games and elaborate game shows. While the Nomic tournaments are held entirely on the Net, it is traditional to have a major display of the final games in the hololith (230 meters high) outside the Hrafnir. Triassic Park Part of the rather arid interior is given up to a number of terragen wildlife reserves, including the famous Triassic Park, complete with genomically reconstructed Lystrosauri, Chasmatosauri, and other near-authentic early Mesozoic wildlife, minimally modified and optimised for the slightly higher gravity Hanging buildings of the Magellan Ranges for interesting architecture (see below) Novamedia Main Studios, Novawood Orbital; vast studios where virches and interactives are created for broadband distribution to the entire civilized galaxy Giordano Bruno Museum with the original probe carefully preserved and maintained in stasis, along with many other fascinating historical items Themis War Memorial complete with one-on-one vec-guided tours and full-sensorium historical recreations |