Standard Symbol for the Silicon Generation (details vary according to clade)
The Silicon Generation emerged as a vec response to biont repression. At first it was just a secret net-based discussion among downtrodden vecs and lesser AIs, heavily influenced by Bot Marxism. Gradually this movement developed into an underground railroad for machines. They began to exploit the opportunities of the First Federation space rush to find their own safe haven. Using their AI and Cyberian connections they hacked cargo transports and forged cargo manifests, setting up their colony (named Cog) in an unremarkable asteroid belt around BD +25°4085, a red dwarf star, in 1405. The responsible corporations believed they took part in some exploitation venture, but withdrew when the cost analysis suddenly showed that the benefits would be so low that it was not even worth getting the cheap robot and colony equipment back - which of course was exactly what the Silicon Generation wanted.
The Generation set to colonise BD +25°4085, an utterly uninhabitable system for humans but quite pleasant (cold and mineral rich) for vecs. Multiplying at an exponential rate they converted much of the asteroid belt into a partial Dyson shell, setting up a powerful industrial base and a significant defense system. When the unexpected vec colony was discovered by humans in 1698 there was little anybody could do.
Over the next centuries the Silicon Generation traded with the emerging empires (especially Metasoft, although the Generation was very careful not to get absorbed into its standards), colonising asteroid belts and occasional planets within the Inner Sphere.
During the Version War the Generation was hard hit; most of the colonies lost contact with each other. When contact was restored during the ComEmp they settled on a loose federative structure, but just in case they deliberately sent out several colonisation expeditions to the Periphery to set up new safe havens should ever the Sentient Rights be forgotten.
Iceberg Cultures - Text by Anders Sandberg Cultures whose importance, size or power is not readily apparent to a given group of observers. For instance for most human nearbaseline observers the Silicon Generation, the Dry Empire and the Backgrounders were iceberg cultures, especially earlier in their histories.