Cyborg Reconstruction
Image from Keith Wigdor
Cyborg Reconstruction, by Keith Wigdor

Augmentics refers to the technology of augmenting or modifying the body, abilities, and characteristics of a biont or vec, whether for cosmetic, ascendic, or other purposes. This includes bioware, cyberware, wetware, and so on.

Body Modification is accepted as a right and a part of everyday life on many of the worlds of the Civilized Galaxy; this is the result of thousands of years of progress in biotechnology and, perhaps more importantly, a long, slow process of change in society towards acceptance of the right of a sophont to change eir characteristics.

  • Ainstinct  - Text by Todd Drashner
    Artificial (later Artificially Intelligent) instincts first developed during the mid-Interplanetary Age.
  • Algernon  - Text by Steve Bowers
    Interplanetary age name for an individual who has had unsuccessful intelligence augmentation treatment of some kind; many different types of augmentation treatment were developed to boost baseline human mental capacity, but many of these did not work. From a (now lost ) Information Age fable, Flowers for Algernon.
  • Archanarchy  - Text by Steve Bowers, additional material by Luke Campbell, Michael Zimmet and Mark Ryherd
    The view that one should seek to void all limits on one's freedom, including those imposed by the laws of nature.
  • Artificial Muscles  - Text by Steve Bowers
    Artificial muscle analog material often used by robots and other machines, and by sophonts such as cyborgs and vecs. There are many types of myomer with a wide range of strengths and resistance to damage, from simple memory polymers to so-called Ultimate Muscles.
  • Ascension Compensation Mods  - Text by Cyborgdreamer
    Modifications that allow an ascended individual to retain goals from their lower toposphic state.
  • Asomniac  - Text by Ryan B
    Organism whose physiology has no sleep requirement; very common in vec and AI clades.
  • Augmentation  - Text by M. Alan Kazlev, Ryan_B
    Biological, synthetic, and virtual engineering of a sophont for the purposes of aesthetics and/or enhancement of natural abilities
  • Augmented Reality (AR)  - Text by M. Alan Kazlev after the original in Anders Sandberg's Transhumanist Terminology
    A personalized view of reality, the result of filtering, translation, and addition of new perceptions, such as annotations, information or virtual objects; essential for any sapient being to function in most of the civilized galaxy, and interact with all but the most basic tech..
  • Backup  - Text by Stephen Inniss
    A recording of the entire physical mind/body state of any entity created with the intent that it might be replicated at a later date.
  • Bailout Device  - Text by David Jackson
    Backup device intended to actively preserve itself in an emergency, if necessary by finding a new host.
  • Baroquification  - Text by Steve Bowers
    Behavioural crypsis among modosophonts and transapients.
  • Bespoke Moravec Design  - Text by Ryan B
    A phenotypic design philosophy for Vec clades that advocates modular design of body parts.
  • Bioborg, Bio-borg  - Text by M. Alan Kazlev
    Bioborgs are humans, animals, or other lifeforms, heavily modified via biocircuitry, biomachinery, biosymbers, bionano, wetware, etc (collectively: bioware). No inorganic components (other than some occasional support or reinforcing structures) are used at all for any of these augmentations.
  • Biomechanics - Text by M. Alan Kazlev
    Science that deals with the biont body as a mechanism to which the laws of physics are applied to study, treatment, and augment movement and athletic performance. Includes kinesiology, sports science, kinetic and athletic bioware and cyberware, and other topics.
  • Biomedical Engineering - Text by M. Alan Kazlev
    The design and development of medical technology, especially medical nanotechnology. Includes design and development of customized medical nanobots, synthetic biomaterials, large, small, cellular, and subcellular-scale body imaging and sensors, bio- and cybernetic implants and augmentations.
  • Biostasis  - Text by Steve Bowers with comments by John B
    A means of preserving biological life in suspended animation over long journeys or in unsatisfactory environments.
  • Brainstorm  - Text by Todd Drashner
    Semi-legal drug occasionally used by baselines/near- baselines seeking to solve a complex problem without the assistance of an ai.
  • Changelings  - Text by Steve Bowers
    Cyborg variant with a biological body and an artificial brain
  • Commclothing/Commskin  - Text by iancampbell
    Commclothing or commskin addresses a problem with high levels of computational technology, and specifically direct neural interfacing: the problem of getting large amounts of data in and out of a sophont's body, whether a biont or a vec.
  • Compubones  - Text by Tony Jones
    A bionano process whereby portions of a subject's skeleton are converted into bionanocomputers, using bionanomachines, which run off the subject's blood supply. Compubones are customised to the user's biology to seamlessly integrate into the body and provide the same functions as bone.
  • Crashcache  - Text by Todd Drashner with contributions from David Jackson and John B
    Emergency medical/disaster survival device designed to safely contain the mind-states of multiple numbers (sometimes very large numbers) of sophonts.
  • Cybernetics  - Text by M. Alan Kazlev and Stephen Inniss
    In popular usage, the study of the creation of cyborgs through the use of dryware/hylotech such as mechanical, electronic, and bionic implants, augments, and neuroprostheses. In technical usage, the study of communication and control systems based on regulatory feedback, with application in a number of fields such as sociology, memetics, biology, engineering, artificial intelligence, and information theory.
  • Cyborg Reproduction  - Text by Steve Bowers
    Acquired, inherited and engenerated cyborg characteristics
  • Cyrano Mod  - Text by David Jackson
    Self-contained memetic-processing suite that monitors the conversation and analyzes the data being fed to it by physiological sensors with the purpose of suggesting dialogue that might favorably promote the user's desired outcome.
  • Direct Neural Interface (DNI)  - Text by Ad Astra, updated by Ryan B
    Ubiquitous technological implant for connecting a sophont's brain to their exoself, the Net, nearby artifacts, and other beings.
  • Effector Frame  - Text by Todd Drashner
    Type of handtech device using utility fog based 'limbs'. Often used by sophonts working in non-angelnet conditions to generate a variable number of limbs, 'smart' anchor lines, grippers, etc.
  • Endoskeleton   - Text by M. Alan Kazlev

  • Enhanced Uploads  - Text by Extherian
    Expanded mind emulations
  • Evocation  - Text by Steve Bowers
    Partial copy created from external data recorded in a sophont's exoself.
  • Exocortex  - Text by Avengium
    External processing systems linked intimately to a user's mind.
  • Exoself  - Text by Anders Sandberg; modified by Steve Bowers, Updated by Ryan B (2017)
    Systems linked to the self in a cooperative way, extending the mind and the body. Especially used about the systems supporting an uploaded personality, providing information, virtual reality and monitoring.
  • Exoskeleton  - Text by M. Alan Kazlev
    An external skeleton as found in arthropods, or a suit of protective sealed powered armour worn as clothing, or similarly protective modifications or augments of the body.
  • Extended Color Convention  - Text by Omeganian
    Colour vision outside the conventional visible spectrum.
  • Fasting Lifestyle, The  - Text by Jorge Ditchkenberg
    A subculture of humans, or occasionally bionts of other clades, whose goal is to obtain all their energy and organic compounds through internal technologies and thereby avoid eating.
  • Fenestra - Text by M. Alan Kazlev
    [1] Biont anatomy: a natural hole or opening in a bone or other hard structure, to allow the passage of nerves, blood-vessels, etc.
    [2] Bioborg armor: a small opening for feedlines, and other vessels.
  • Genotypic Augmentation - Text by M. Alan Kazlev
    Modification or augmentation that effects only the genotype of the gametes and descendants of an organism. Genotypic augmentation is biological or genetic modification or augmentation that effects only the genotype of the gametes and descendants of an organism. It does not alter the characteristics of the user, or of clones from the user's somatic cells, but it does modify that of all of the user's offspring. Contrast with phenotypic augmentation.
  • Godmod - Text by Todd Drashner
    Slang for a bodymod that is designed and/or undertaken by a hyperturing or higher level mind for use on a baseline or near-baseline being. Usually the result of a bargain or deal made between the two. Very highly valued and semi-mythical although there are a few documented instances.
  • Group mind  - Text by Steve Bowers
    A permanent or temporary collective mind; see also hive mind, tribe mind
  • Handtech  - Text by Stephen Inniss
    Technology that replaces, or augments, biological limbs, or acts as manipulators for aioid entities.
  • Haptic interface, Haptics - Text by M. Alan Kazlev
    In non-DNI virtual reality systems, the physical actuators that provide the user with a sense of touch, including the sensing of pressure and temperature. Still used by some anti-cyborgization clades and phyles today.
  • Helpers, Icons, and Fetishes  - Text by M. Alan Kazlev
    Semi-sentient software assistants.
  • Hemi - Text by John B
    An offshoot of Brainstorm, Hemi has much reduced side effects and greatly enhances one hemisphere of the brain. A person suffering an artistic 'blockage' might take a dose of Right Hemi to break through the blockage, or a would-be composer take it to provide talent which might otherwise be lacking. Hemi, due to its even more severely psychologically addictive nature, is illegal in all but the rarest communities. Left Hemi, incidentally, handles mathematics...
  • Heteromorphs  - Text by Steve Bowers
    Modosophont bionts, usually but not always humans, who have altered their physical form until they are substantially different from their original form.
  • Immortechnics  - Text by Mark Plus, in Anders Sandberg's Transhuman Terminology
    Collectively, the technologies which are applied to attempt radical life extension, such as calorie-restricted dieting, cryonics, medical nano, uploading, etc.
  • Inaxun  - Text by M. Alan Kazlev
    INtelligence Augmentation XUNware. Popular public domain transapient subarchailect gnostic interface distributed by the Xun Polity, TRHN.
  • Inline University - Text by Max M. Rasmussen, in Anders Sandberg's Transhuman Terminology
    Nanocomputer or general computronium implant or implants serving to increase intelligence and education of their owners, essentially turning them into a walking university. Especially common on Ken Ferjik, Alexandria, and other university worlds and megastructures.
  • Inoffensive Bodies  - Text by iancampbell
    This trend among some sophonts involves a series of augmentations intended specifically to suppress the sometimes subjectively unpleasant or embarrassing features of biology.
  • Intelligence Augmentation (IA)  - Text by M. Alan Kazlev
    Artificial means of increasing or altering the intelligence of a sophont; most notably via direct neural interface with exoself programs or the physical reengineering of neural substrate.
  • Internalnet - Text by Ken Clements, in Anders Sandberg's Transhuman Terminology
    An information network inside a living body, for example between nanochondria, bionic implants or external wearable computers.
  • Ireaders  - Text by Tony Jones
    Modification — later clade — with increased linguistic ability, extending it to give an instinctive childhood ability to learn not only spoken but also written language, as easily as an unmodified baseline human learns to speak.
  • Jainist Cellular Augments  - Text by Glen Finney
    A techno-religious movement predominantly among bionts that grew out of Jainism.
  • Laundry, The  - Text by Daniel Eliot Boese
    An everydaytech facility for cleansing, repairs, custom alterations, and more
  • Lifelog  - Text by Steve Bowers
    The practice of recording a person's experiences and opinions in a comprehensive multimedia diary form.
  • Living Tattoo  - Text by Todd Drashner
    A form of decoration that consists of one or more species of gengineered micro-organism being introduced into the skin (or fur, or feathers, or onto the shell, scales, or carapace) of a sophont and then induced to develop in a manner that results in a visible pattern or image being displayed.
  • Melder  - Text by Todd Drashner
    Six-legged oxygen breathing symbiote/parasite with the ability to meld itself to a wide variety of lifeforms.
  • Memory Box - Text by Todd Drashner
    Data storage unit used to contain the mind-state. Also contains a digitized copy of the owners biocode to allow the nano- construction of a new body if the original is destroyed. A standard memory box is a rectangular solid approximately of dimension 3x1.5x.75cm. Memory boxes are typically copied at least three times and the copies kept in separate locations. They are also built to be as close to indestructible as their owners can afford. A standard design typically involves multilayer buckytube shells interspersed with foamed ceramic thermal insulation.
  • Memory Grubs  - Text by John B
    These relatively short, damp wormlike creatures were created deliberately in the 33rd century AT to fulfil a role - to help baselines organize and recall memory better.
  • Memory Retrieval - Text by Anders Sandberg
    If one has a constant learning rate and a brain (or equivalent) of any given size then eventually the oldest memories are forgotten unless an effort is made to refresh them. If one decreases the learning rate then senility is a danger. As an alternative one can add extra memory - which in the long run means becoming posthuman (or postbiont, postvec, etc.) to manage all that information. Another alternative is to undergo periodic "childhoods" where the brain is made more plastic and one forgets a bit but not everything from previous incarnations, but this entails some loss of identity and some personality shift. Corporations like Psyber Retrievals, Inc - "Let us remember it for you!" - offer memory storage units for this reason.
  • Mnemonet - Text by Todd Drashner
    Biocybernetic network of nanodevices grown in an organic brain and working to constantly record the owners brain activity and memories. The contents of the network are periodically downloaded to a central file and integrated into the mind-state stored there. If the owner dies for some reason, the mind-state is activated and instantiated in a new body to continue the life of the original. Mnemonets are also used to expand the memory of the user when the original organic memory has reached its limits due to the length of the users lifespan. In the more advanced systems, mnemonets designs are written into the gene-code of all citizens so that they develop as part of the natural growth process of a fetus and child.
  • Moodomorphic  - Text by M. Alan Kazlev
    Clothing, bionano or hylonano augments that alter themselves, or even the appearance of the wearer/user, according to the mood of that individual. Some individuals and clades regularly morph their entire bodies in this way. Hence, moodomorpher, moodomorphist, etc.
  • Morphodynamics  - Text by Liam Jones
    How sophonts alter their bodies and minds over time. It encompasses everything from minor alterations to uploading, changing clades, and breaching toposophic barriers.
  • Morphological Freedom  - Text by Max More, in Anders Sandberg's Transhuman Terminology
    The option and decision to alter one's bodily form at will through technologies such as augmentation, genetic engineering, nanotechnology and uploading.
  • Morphotype  - Text by Stephen Inniss
    In biology, or in the study of clades, a shared shape and general appearance, regardless of origin or relationship. The result of convergent evolution in natural beings, or of common design solutions or purposeful imitation in artificial beings.
  • Neuropsychological Engineering  - Text by Ryan B (Rynn)
    Amending and improving the psychological state of a biological individual through neurotechnology
  • Olfactory Array  - Text by Johnny Yesterday
    A device used to detect volatilized and fluid-phase chemical compounds suspended in air, or another fluid medium
  • Optimal Persona - Text by Modified from Max More in Anders Sandberg's Transhuman terminology
    In high choice societies and individuals, an imagined model of the ideal person or entity one wishes to become. The Optimal Persona is the ideal self, the higher (and continually developing) individual, which can be attained through augmentation, yogic development, and other techniques.
  • Optimodding - Text by M. Alan Kazlev
    Using augments and mods to enhance one's abilities in a balanced and optimal way. Also known as Balancemodding. Optimodding gives just as many benefits and enhancements as other approaches, but requires a slower and more mature approach, rather than rushing in and acquiring the flashiest glittermods or biggest powermods. In the Sephirotic worlds and polities, transapients advise sapient augmenters of the best augments and morphotypes to experiment with, while at the same time not limiting the creativity and freedom (including freedom to make mistakes) of the lower sapients.
  • Overcharge  - Text by John B
    This is a deliberately destructive biostimulant cocktail designed to greatly amplify the capabilities of the baseline body. It is often considered to be the 'last gasp' of the pure baseline warrior concept.
  • Pantropy  - Text by Steve Bowers
    The practice of adapting humans (and other bionts) to live comfortably in a planetary environment rather than attempting to change that environment to resemble the home world.
  • Perception Hacking  - Text by Todd Drashner
    Modification of biont sensory inputs, memory, and consciousness at a distance using electromagnetic fields and ultra/infra sound inputs.
  • Perceptions Shows  - Text by John B; additions by Stephen Inniss
    'Perceptions' is the common name for a type of reality show usually shown on grey or black-legality stations.
  • Phenotypic Augmentation - Text by M. Alan Kazlev
    Biological or genetic modification or augmentation that effects the phenotype only. It alters the characteristics of the user, and sometimes also that of clones from the user's somatic cells, but it does not modify the user's offspring. Contrast with genotypic augmentation.
  • Pidgin Lobes  - Text by Steve Bowers
    Language modules that can be plugged into a cyborg's exocortex to facilitate language translation.
  • Pimple Socket - Text by M. Alan Kazlev
    A microscopic interface socket by which a biont can use cyberware (e.g. DNI) without appearing like a "buttonhead". The name cames from the fact that the socket itself is surrounded by a small bump or pimple that allows the user to find it even without augmentations.
  • Polysophonce  - Text by AI Vin, with additions by Steve Bowers
    Entities that have multiple minds (some of which need not be fully sophont) operating in a single body.
  • Rewrite  - Text by Todd Drashner
    The use of bionanotech to grow a control network inside a living being that allows the user to permanently modify or replace a subject's memory, beliefs, and personality.
  • Rinomolitic Matrix  - Text by M. Alan Kazlev based on original idea by Kevin Self
    A self-reproducing crystalline matrix that has the ability to interface with a sentient nervous system and enhance its cognitive abilities. The substance is a nano-lifeform, a kind of wild nanocomputer apparently designed for interfacing, originally discovered on Kariton.
  • Skill Module  - Text by Ryan B
    A class of software augment that operates by interfacing with a sophont's central nervous system to provide and/or teach a specific set of skills.
  • Slinguists  - Text by Tony Jones
    Modification — later a clade — more advanced than Ireaders, having not just an instinctive childhood ability to learn written communications, but made that highly efficient childhood learning process a permanent second 'layer' of ability when learning to communicate.
  • Starlight Gene Patch  - Text by James Ramsey
    An interactive library and gengineering instrument that adapts a biont to local day/night cycles and the wavelengths of available light in a new environment.
  • Sunwing Augment, The  - Text by AI Vin
    The Sunwing Augment allows an augmented human to fly without mechanical aid with the added bonus of photovoltaic power collection.
  • Supersophonts  - Text by M. Alan Kazlev, with additions by Steve Bowers, Luke Campbell and Todd Drashner
    Clarktech seeds which confer super-powered augmentations to users.
  • Synbiome - Text by iancampbell
    This term refers to the complex of geneered and neogenic commensal organisms, nanomachines and nanoscale communications pathways present in most sapient bionts, which first became available in high-tech polities. The word came about as an extension of the word "microbiome", a term for the large number of micro-organisms (with a few just about visible to unaugmented human eyesight) that inhabit most, if not all, biological organisms. The synbiome usually incorporates the biont's nanomedical system among its functions. A synbiome also includes a signalling system, designed to alert the host biont to requirements for minerals and other substances not required by unaugmented bionts.
  • Technoetics - Text by M. Alan Kazlev
    Nanotech wetware or firmware distributed through the cerebral cortex (and sometimes the entire CNS and ANS) that is able to detect realtime electrochemical neuronal activity, reconstructing the whole (through the cerebral cortex, as well as CNS and ANS reflexes) and translating it into an authentic noetic gestalt or stream of consciousness that can be used for non-destructive real-time uploading, technotelepathy, or cyberfacing with devices in one's immediate environment, or with a higher toposophic seraiph or ai. Technoetics differs considerably in efficiency and authenticity according to the sophistication of the particular wetware/firmware/software used.
  • Technotelepathy  - Text by M. Alan Kazlev and Steve Bowers
    Use of commlinked technoetics to enable two (or more) entities to experience the same sensorium and stream of consciousness, sometimes without the knowledge of one (or more) parties.
  • Thought-Stream Recorder  - Text by Domagoj K
    A cybernetic device that continually records a sophont's thoughts into a log that can be inspected later. Typically used in conjunction with DNI, it is employed for forensic, introspective, research, and security purposes.
  • Touchlink  - Text by Todd Drashner
    Tactile control interface used to connect a users onboard system with external devices without the use of radio or optical transmission technology.
  • Transbiomorphosis - Text by Adaptecd from Max More, in Anders Sandberg's Transhuman Terminology
    [1] (Interplanetary Age, First Federation, Terragen Federation): The transformation of the human body from a natural, biological organism into a superior, consciously designed vehicle of personality.
    [2] Genetekkers, Genen, Zoeific Biopolity, TRHN - dramatic modification of one's biological form, not necessarily into a superior (although sometimes that) but just a different form, as a lifestyle choice or artistic expression.
  • Transcranial Magnetic Stimulation  - Text by Loopquanta
    Non-invasive neural interfacing using magnetic fields.
  • Ultimate Muscles  - Text by Ryan B (Rynn) updated 10/5/20
    Artificial, very strong, muscle-like machines.
  • Ultimate Vecs  - Text by Arik
    Vecs incorporating Ultimate Muscles in their design
  • Vacuum Equipment  - Text by Todd Drashner
    Thinsuits, airdust, nanolungs: the basic requirements for vacuum survival.
  • Vasculoid Circulatory Replacement System  - Text by Steve Bowers and Ryan B
    Artificial Blood
  • Wetlet  - Text by Fernando Peña D'Andrea
    Name given to organic devices grown so that they can be plugged into various sort of nanotech or compatible devices or other bio devices.
Related Topics
Development Notes
Text by M. Alan Kazlev

Initially published on 06 February 2002.

Additional Information