Events in the Resonance system, also known as the Seven Marbles, TRAPPIST-1 | |
Image from The Astronomer | |
Resonance (Trappist-1) |
A Brief Timeline of the Resonance System | |
865 | The first colony ship The Maid arrived. Due to cryogenic failure, the colonists in hibernation died en route, and with no cryosleep facilities available the crew all died of old age before reaching TRAPPIST-1, but the fully sophont ship The Maid began to create a population of aioid and vec offspring by replicating itself in a diverse range of forms. The Maid renamed the TRAPPIST-1 system and star Resonance. |
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1022 | Descendants of The Maid began to colonise Reyvik. |
1055 | First communication between the Federation of Sophonts in Solsys and the Resonance system. |
1076 | Descendants of The Maid began to colonise Senrau. |
1106 | Descendants of The Maid began to colonise Rasante, which later became known as Visne. |
1212 | Descendants of The Maid began to colonise Fulno, which later became known as Remi. |
1220 | A Federation explorer ship Songs of Worlds arrived at Resonance. |
1298 | A Beamrider ship arrived in the system, and began to set up a boostbeam station, thus opening up the system to new colonists. A significant fraction of Maids left the system, but many remained and diversified even further. |
1408 | Resonance joined the Federation, and a Federation Representative arrived. Federation influence on the Resonance system was relatively minimal. |
2139 | News of the dissolution of the Federation of Sophonts reached Resonance, and the FedRep returned to Solsys. |
2185 | The disparate factions on the dayside and nightside of Fulno became unified as the DayNight Union, and renamed their world Remi. |
2298 | Missionaries from the Conver Ambi arrived and set up a polity on Yaudel; this became known as the Sekintorof Cyborgium. |
2890 | A wormhole link to Lucida arrived, strengthening ties to the Taurus Nexus. The DayNight Union and the Republic of Eunna became aligned with the Taurus Nexus. After joining the Taurus Nexus, new factions were drawn towards the system. Improved communication links provided the system with new technologies, interstellar partnerships, and cooperation, but it also cursed the system with many rival groups with incompatible goals. |
3300 | The Samsara Focus proposed that the Resonance System could benefit from a common policy under a formal league of worlds. However this proposal failed due to resistance from many quarters. |
3300s | This period was marked by the divisions between the numerous factions in the Resonance system. The Sekintorof Cyborgium, and the Rasante Empire were expansionist and were competing for the top spot within the inner system, fighting over territories and assets and generally trying to sabotage and undermine the growth of each other. The DayNight Union and the Republic of Eunna were sympathetic with Corona, and these became allied since the Samsara Focus' failed unification campaign. These two polities were weak when alone, but were quite formidable together. |
3331 | Corona announced that it is sending a fleet to Resonance, to revive the crumbling influence of the Taurus Nexus. Already the Coronese had sent a very large number of freighters through the wormhole, which were actually disguised warships; this caused the Wormhole controller to collapse the wormhole down to non-traversable size, an action repeated throughout the Terragen Sphere whenever interstellar warfare looms large. This event caused the start of the First Resonantine War, with the Sekintorof faction attacking Taurus Nexus warships and other non-weaponised freighters throughout the system. At the same time the Rasante Empire sent an expeditionary force to Reyik, which was already largely under its influence, to suppress various subversive elements. However the Revolutionary Forces on Reyvik had the backing of the Enneteers' Rebellion, so resistance was considerable. The DayNight Union and the Republic of Eunna, fearing that the Rasante and the Sekintorof would try to ideologically unify the system, reluctantly joined the conflict, and initially suffered massive losses which led to the fall of the Day-Night Union, but the Eunnans eventually allied itself with the Rasante to crush the Sekintorof, once and for all. When the Sekintorof were crushed, the victors attempted to purge the system of Conver Ambi memetics, with some success. A number of other factions then joined the war, such as a range of independent orbital nations, the Revolutionary Forces on Reyvik and the Enneteers' Rebellion, mostly opposed to the Rasante Empire. |
3341 | After another decade of chaotic and bloody conflict these groups allied with Eunna to attack Rasante. The following local technocalypse, commonly referred to as the Seven Marbles Fallapart, destroyed whatever ruling structure that survived the bloody conflict and nearly ended civilisation in the entire system. |
3355 | The Corona Fleet finally arrived in 3355, and with their assistance the system was pacified and gradually restored. Eunna lost much of its population to emigration, to Matow and Yosunoh (Iota Pegasi). |
4077 | The entire population of Yaudel announced plans to transcend directly to S:3 status, but were dissuaded from this risky procedure by the rest of the system. |
4790 | An unexpected technoswarm event on Eunna caused devastation. The source of this swarm remains unknown, although conspiracy theories abound. Several years of disorder followed, generally known as the Second Resonantine War. |
4799 | At the end of the Second Resonantine War a transapient blight depopulated Senrau. The blight destroyed itself but Senrau became isolationist as a result. |
5411 | The Iota Network, based in the Lucida (Iota Piscium) system and associated transapient advisers, arrived in Resonance and peacefully took control over the system, citing the ideological tension period that followed the decline of the ComEmp as the reason. |
7866 | A number of computronium nodes were constructed on Yaudel's seafloor, using the ocean as a heat sink; these nodes host a diverse range of virchworlds. |
8876 | The Seven Marbles Combine formed under the guidance of the S:2 transapient The Scholar, including most of the planets in this system and many of the orbiting habitats. |
10003 | The transapient Scholar ascended peacefully to S:3, and moved somewhat closer in philosophy to the Keter Dominion, perhaps due to the relative proximity of Ain Soph Aur. |
Image from Steve Bowers | |
On the dark side of Senrau are several ancient ruined vec cities, illuminated only by aurorae and the glow from tidally-induced volcanic events. |
Image from Steve Bowers | |
The Visne Hoop is a habitat on the Dark Side of Visne, illuminated by solar power collector arrays on the daylit side. The habitat maintains an Earth-like day-night cycle and environment. At the centre of the darkside, several volatile extraction stations are visible. |
Image from Steve Bowers | |
Reyvik has a thin atmosphere but supports many large domed habitats, most of which contain experimental environments engineered by the Zoeific Biopolity. |
Image from The Astronomer | |
Remi in the Current Era has a relatively standard Earth-like environment on the daylit side. |
Image from Steve Bowers | |
A Dome City on Shinoh (originally named Eunna by the first colonists). This planet retains its original anoxic atmosphere, and sophonts who require oxygen must either remain inside the domes or wear appropriate envirosuits. |
Image from Steve Bowers | |
The cities on Matow (later called Nene) were grown using biomimetic replicator technology; unfortunately the city growth produced a riotous chaos of habitable city-scape, which was mostly empty at first, then slowly became populated over the following millenia. |
Image from Steve Bowers | |
Samsara, a Haumea-type planetoid with extensive shipyards, is the home to the Maids and retains the tombs of many of the first colonists. |