06-27-2017, 03:52 AM
(06-27-2017, 03:29 AM)Drashner1 Wrote: Coming at this from a different direction - One thought that comes to mind is that OA makes little allowance for people 'getting away with stuff' - things like hacking computer systems, breaking into vaults, outwitting security systems or personnel, or personally fighting off a superior force. We tend to depict most tech and processes in the setting as close to perfect at what they do and nearly unbeatable - at least at the level that human level characters would play at. My (possibly incorrect) sense of RPGs is that characters do a lot of this kind of thing and not being able to do it - or it being very hard to figure out how to do it - might be seen as a large negative to people interested in RPing within the setting.
I think this is key. And if because of this OA is difficult-impossible to make an RPG about then "oh well". It's a worldbuilding group, there's plenty of things that it wouldn't be good at or appropriate for.
OA Wish list:
- DNI
- Internal medical system
- A dormbot, because domestic chores suck!