03-22-2021, 05:11 AM
Trickery. I haven't got any raytracing skills or software, so I used Anim8or to create these shots. I built a flat reflective surface with a series of concentric ripples in it, then assigned a reflection to that surface showing a background of stars and nebulae. This gave me the curved reflections around the wormhole, then I added a spherical ball at the centre with a different starfield on it. This (more-or-less) replicates the effect created by Scott Manley's raytracing.
A simpler method of faking this effect would be to superimpose a spherical starfield onto the centre of a black hole (as depicted in Space Engine), since that is very similar to the metric distortion around a wormhole. I haven't done this yet, but I'll probably use it at some point in the future.
A simpler method of faking this effect would be to superimpose a spherical starfield onto the centre of a black hole (as depicted in Space Engine), since that is very similar to the metric distortion around a wormhole. I haven't done this yet, but I'll probably use it at some point in the future.