12-27-2013, 04:46 AM
Ecosystem simulation is relatively simple task however we encounter significant difficulties with increasing number of increasingly complex agents.
One way to go around this is to impose limits on their development but this causes stagnation. Other problem is environment, its size and variety is usually very limited.
If you want to try to raise you own alife you have many choices, perhaps most easy to use are titles from Creatures line of video games.
While technically a videogame and not simulations they employ simulated biochemistry, neural nets, machine learning and genetics to deliver very interesting artificial creatures.
With some mods you can evolve extremely interesting life forms.
Another choice is Framsticks or if you want to go to basics (prebiotic/biotic chemistry) Digihive.
One way to go around this is to impose limits on their development but this causes stagnation. Other problem is environment, its size and variety is usually very limited.
If you want to try to raise you own alife you have many choices, perhaps most easy to use are titles from Creatures line of video games.
While technically a videogame and not simulations they employ simulated biochemistry, neural nets, machine learning and genetics to deliver very interesting artificial creatures.
With some mods you can evolve extremely interesting life forms.
Another choice is Framsticks or if you want to go to basics (prebiotic/biotic chemistry) Digihive.