02-02-2017, 02:28 PM
(02-02-2017, 06:47 AM)Dfleymmes1134 Wrote: I like the sandbox idea. I know that writing a mid sized story using the technique of excuisite corpse (link) can definitely produce some uneaven results. But i'd still love to try it out. The biggest artistic barrier i can think of though is trying to find cohesion, writing a story as a group, and making sure the story doesn't feel like a bunch of checklists written by a comittee, which really, can only be avoided by going ahead and writing it. . And seeing how well it goes... And then definitely be willing to do multiple drafts.
I think one important task would be to try to only worldbuild as necessary- as happened with m.ellis's storytelling[/url] process, or emailin's process http://www.orionsarm.com/forum/showthrea...8#pid29498
Or when writing "dirty hands" which I think went really well.
Definitely, all the basic components could be collectively brainstormed, then plots and characters inviolving those components are brainstormed, then divide up the first few scenes, chapters and try to write?
Agreed on all points. We actually have a vast amount of already built world in the setting. So drawing on it, rather than creating more, would be a good thing - and in keeping with the original intent of OA.
On a different note - another few possible Sandbox settings:
a) Sol System - Before, during, or after the Technocalypse (so three different possible settings).
b) A starship (maybe a worldship or mobile hab) en route to some star system. The story would take place just within the ship.
c) Rak Mesba - perhaps as part of an expedition exploring that huge artifact - what happens when weird stuff is found or something goes wrong in some fashion.
d) A group of people from early in the timeline are lost in stasis/inert storage for a very long time and are rediscovered and rescued in Y11k.
Just some more thoughts,
Todd