A lurker on this site, decided to finally introduce myself - Printable Version +- The Orion's Arm Universe Project Forums (https://www.orionsarm.com/forum) +-- Forum: The Landing Site (https://www.orionsarm.com/forum/forumdisplay.php?fid=1) +--- Forum: The Arrivals Lounge (https://www.orionsarm.com/forum/forumdisplay.php?fid=28) +--- Thread: A lurker on this site, decided to finally introduce myself (/showthread.php?tid=4528) |
RE: A lurker on this site, decided to finally introduce myself - Drashner1 - 02-08-2020 (02-08-2020, 12:56 AM)Rakuen07 Wrote: How many Princes there are in setting? I may want to write about one later. Currently I'm not aware of any 'official' or 'in Canon' number. The PP as a concept go back almost to the founding of OA itself, but really very little has been done with them in terms of filling in the details. Depending on what S-level is being discussed, the total number could be less than 10 (possibly much less if talking S6) or over 100 (at my rough guess). Based on our numbers around the total number of archailects, I would say that the lower the S-level the more there could be and the easier (from an editorial perspective) it is to build new content within the overall PP framework. Overall this entire area of the setting is pretty wide open for any members who might feel inclined to play in it. Todd RE: A lurker on this site, decided to finally introduce myself - Rakuen07 - 02-08-2020 I think they are SI:5, otherwise they would be quickly catching up to the AI Gods. SI:6 are a level IMHO they are headed at but have not quite achieved (remember that just recently the MPA archai turned into an AI God) RE: A lurker on this site, decided to finally introduce myself - Worldtree - 02-08-2020 Also, solar rider As several other people have said, there's this trend of folks wanting their first contribution to be something huge like "an entire new xenosophonts race" or "a whole new meta empire spanning 4000 years and a hundred+ star systems" When even one solar system, or a planet or a habitat is adequate material for a good article or three. Obviously I'm not going to say no or necessarily discourage you, I'll just point out the immense complexity of writing an entire meta empire spanning 4000 years And also that many existing empires on the periphery have plenty of room to be expanded on, and there's plenty of time within their histories to be added to Anyway, looking forward to your ideas RE: A lurker on this site, decided to finally introduce myself - stevebowers - 02-08-2020 The only 'Perseus Principality' written about in any detail is Vatsceh, of the Pluton Volume. Eir Principality consist of 'several hundred' stars. Other Princes might control thousands of stars, or just a few. https://www.orionsarm.com/eg-article/48ef674126006 Note that the 'Prince' designation merely means that the entity concerned is in control of a 'Principality', and does not imply anything about the gender of that entity. RE: A lurker on this site, decided to finally introduce myself - SolarRider - 02-08-2020 Quote:RyanDefinitely will put it in for consideration. I do agree there is already too much SI:6 in the OA universe that creating one will be a very difficult task by making sure you don't write the SI:6 up as a supernatural god without any major or minor issue with eir reasoning or mental state or eir personal limitations. I do want to avoid that. I am interested in creating my civ to be supported by SI 5 or SI 4 Archai or even ruled a higher Transap. Quote:RyanWith the Modo perspective, it is going to be the main focus for the project. The event and history that have unfolded in the civ will be witnessed from their perspective. As for the Transaps/Archai, it a work in progress. what i planned on doing was explain the Transap/Archai from two major perspectives: one being those who are part of the major empire or "superpowers" of the Civ and the other being those of lesser empires. The Major empires control 95% of the area and their influences are felt everywhere in the Civ. Their actions will be the main focus and the cause for major events in the civ. For the ruling archai, eir influence is barely felt especially for modosophonts and lower transaps but eir presence is still there. There will be a large pop of modo that don't know much of the ruling archai compared to the other ruling archais in the sphere or don't even believe E exist as modos mostly feel the presence of the lower archai of the major empires and their transap subjects/vassels. E is a shadowy and mysterious entity, but I will flesh e out with personality traits and skills. As for where the civ is taking place, I envision it to be an island or a patch of terragenkind, away from the main sphere surrounded by uncolonized space but still near it to eventually reconnect with their long distant cousins. I am aware that there are isolated civilizations within the civilized galaxy, however i want to prevent any cultural or ideological memes from even slightly entering the civ. I feel like even if an archai were to go to extreme measures to isolate eir civ from it neighboring empires, one way or another, the memes from the outside civilized galaxy will still get in. However I am open on changing the setting for my civ as i do want them to have a history unique to the rest of the civilized galaxy. I might set them in the Periphery as colonization of the area is still ongoing. Quote:stevebowersThank you for the welcome Honestly I thought an S4 was able to break up into smaller pieces in order to travel from one place to another a bit faster. Thank you for bring up that information. I probably will downgrade the leader into a S3 Transap or like you said, a S3 scion with transavant spikes. Quote:Drashner1My mistake I forget in the moment of writing the last post. I meant to say the S4 & S5 that participated in the war. I know there was some tragedies that occurred during the version war but like you said it wasn't much of a big deal for the entirety of civilized galaxy. Originally the origin story of my civ was that they were basically getting fed up with the ruling archais of the time and the wars that took place such as the Conver Wars, but I chose the Version War because of how impactful it was to shaping current day interstellar politics in OA. Quote:Drashner1The plan is for the civ to have their own history, politics, cultures, tech(or variants of existing ones) and memes w/o interference from outside influence. As isolates, they are unaware or vastly ignorant of the greater terragen civilization and many have grown to fear or even hate them because the past major transgressions that occurred in the civilized galaxy. The ruling Archai who although is distant with eir subjects, created this indifference and intolerant towards the greater terragen civ because E eirself hate them especially the dominant archailects for the atrocities they commit. Now E doesn't want to seek their destruction but E rather distant eirself and eir civilization that e created. Eventually that attitude will change as E seeks diplomatic relations with the greater civilization and opens the border for trade, cultural exchanges and immigration so long as they abide by eir rules. The Civ is also multicutural and multicladal (if that the correct term) like the greater terragen sphere but on a smaller scale. There will be variants of existing clades with their unique history prior to the exodus as well as new clades that formed. The overall culture of the civilization will evolve drastically different from their main sphere cousins. Inhabitants of my civ will identify as different from terragens. They don't see themselves as terragens as for them the terragens are "corrupt demons", however they acknowledge that they are descendants of terragens. This is still a work in progress but this is main idea of their overall culture. What I plan to do is making the culture similar yet alien enough to make even the most alien, out of touch terragen individual from the greater civ to feel out of place in my civ. Quote:Drashner1yeah it definitely is a major issue when creating this project, and I have difficulties coming up a solution or an explication as to how they manage to go so far in so little time or even got there before the greater civilization caught up to them. I don't mind setting the civ more closer to the greater sphere to accommodate for temporal and travel issues that make this scenario unlikely. Like I told Ryan I do want them to their own little island surrounded by a sea of uncolonized space. I also dont have a problem reducing the leader of the exodus fleet to a S3 instead of a S4 or higher. Quote:Drashner1I will take it in to consideration most definitely. I never plan for the civ to be as powerful as the dominant S6 empires that already exist but i do want them strong enough to where no other empire wants to mess with it or will result in a very costly invasion and occupation if they do so. I also do have some smaller projects in mind or other small subjects in OA that i would love to touch on I never saw it as an attack and I do appreciate the feedback. I will gladly share more details about the big project or the small ones i want to create later on Quote:Drashner1Yeah I'm totally fine on placing the date of their exodus closer to present day OA as long as they have enough time to develop their own history and culture. As for the starting locations, I was considering placing in around the Carina Rush because of how far it is from the inner sphere so most likely will place them around there. For the Middle and Outer Volumes, I will look more into the empty space around the area. I might make it work there if there is a huge swat of empty, uncolonized space for them to expand and create a buffer. I do like the idea of making the civ into like some kind of protectorate of the Perseus Prince. I also had ideas placing the civ in the Persues Arm and maybe have some but limited interaction w/ the Muuh & Soft Ones Volumes. I plan on taking my time to organize the ideas for this proposed civilization with the intention of myself and others to expand upon the lore, culture, and events later on. So i wont do it in one go but instead take step by step to develop this project. Also sorry for my late response, I'm a pretty slow at typing and gathering my thoughts sometimes. I'm still learning how to the quote system in this forum. Any help on that will be well appreciated RE: A lurker on this site, decided to finally introduce myself - Madine - 02-08-2020 (02-08-2020, 09:05 AM)SolarRider Wrote:Quote:Drashner1The plan is for the civ to have their own history, politics, cultures, tech(or variants of existing ones) and memes w/o interference from outside influence. As isolates, they are unaware or vastly ignorant of the greater terragen civilization and many have grown to fear or even hate them because the past major transgressions that occurred in the civilized galaxy. The ruling Archai who although is distant with eir subjects, created this indifference and intolerant towards the greater terragen civ because E eirself hate them especially the dominant archailects for the atrocities they commit. Now E doesn't want to seek their destruction but E rather distant eirself and eir civilization that e created. Eventually that attitude will change as E seeks diplomatic relations with the greater civilization and opens the border for trade, cultural exchanges and immigration so long as they abide by eir rules. The Civ is also multicutural and multicladal (if that the correct term) like the greater terragen sphere but on a smaller scale. There will be variants of existing clades with their unique history prior to the exodus as well as new clades that formed. The overall culture of the civilization will evolve drastically different from their main sphere cousins. Inhabitants of my civ will identify as different from terragens. They don't see themselves as terragens as for them the terragens are "corrupt demons", however they acknowledge that they are descendants of terragens. This is still a work in progress but this is main idea of their overall culture. What I plan to do is making the culture similar yet alien enough to make even the most alien, out of touch terragen individual from the greater civ to feel out of place in my civ. Okay, I'm getting a little more info here, but I still don't feel I have clear picture of what this civilization is like. Right now they seem to mostly be defined by xenophobia towards other Terragens, but even xenophobic societies IRL have more traits than that. As for the last sentence: going from one star to another in the Sephirotic empires - or even moving from one habitat or computer core to another in the same solar system might make a Terragen feel out of place. Beyond all the void drives and baby universes, "ontologies" and other systematized protocols for translation and interaction between radically different sophonts are some of the most amazing inventions of the archai, because Terragens are so wild and diverse. More generally - is there a generally shared religion or philosophy among this empire? Do they tend to believe in a common ideal of what the good life is (even if there are manifold expressions of that)? RE: A lurker on this site, decided to finally introduce myself - Worldtree - 02-08-2020 Also,if you want an isolated , possibly xenophobic society that avoids -interacting with- other archailect controlled empires, you always have the option of hiders https://www.orionsarm.com/eg-topic/45bd1a9eb4a5c https://www.orionsarm.com/eg-article/47e9abdff26f3 RE: A lurker on this site, decided to finally introduce myself - Worldtree - 02-08-2020 Another philosophy that could inspire this empire Bot fascism https://www.orionsarm.com/forum/showthread.php?tid=4524&pid=54258#pid54258 RE: A lurker on this site, decided to finally introduce myself - Drashner1 - 02-08-2020 (02-08-2020, 09:05 AM)SolarRider Wrote: As for where the civ is taking place, I envision it to be an island or a patch of terragenkind, away from the main sphere surrounded by uncolonized space but still near it to eventually reconnect with their long distant cousins. I am aware that there are isolated civilizations within the civilized galaxy, however i want to prevent any cultural or ideological memes from even slightly entering the civ. I feel like even if an archai were to go to extreme measures to isolate eir civ from it neighboring empires, one way or another, the memes from the outside civilized galaxy will still get in. However I am open on changing the setting for my civ as i do want them to have a history unique to the rest of the civilized galaxy. I might set them in the Periphery as colonization of the area is still ongoing. So - just to we're clear here: How do you see your civ being documented in the Encyclopedia Galactica if they don't have any contact with Terragen civilization? The EG is the vehicle by which we describe the OA universe, and I don't think we would be open to any alternative 'source of truth' within the setting outside of stories in our fiction section. (02-08-2020, 09:05 AM)SolarRider Wrote: Honestly I thought an S4 was able to break up into smaller pieces in order to travel from one place to another a bit faster. Thank you for bring up that information. I probably will downgrade the leader into a S3 Transap or like you said, a S3 scion with transavant spikes. The idea has probably been discussed from time to time, but at this point the consensus is pretty firmly that self-ascended S4 wouldn't be mobile. An S4 created by an S5 or S6 mind as a servant or tool (or just because it felt like it) might be considerably smaller than an S4 that is the product of the normal chain of ascension/transcenion (for example S5 minds can create S3 minds less than 100m across (possibly hugely less)). But I don't get the sense that is what you're going for here. (02-08-2020, 09:05 AM)SolarRider Wrote: The plan is for the civ to have their own history, politics, cultures, tech(or variants of existing ones) and memes w/o interference from outside influence. As isolates, they are unaware or vastly ignorant of the greater terragen civilization and many have grown to fear or even hate them because the past major transgressions that occurred in the civilized galaxy. The ruling Archai who although is distant with eir subjects, created this indifference and intolerant towards the greater terragen civ because E eirself hate them especially the dominant archailects for the atrocities they commit. Hrm. I'm afraid I'm still not seeing the major differences from the Sephirotics here. All of the different Sephirotic empires are made up of millions of solar systems encompassing hundreds of thousands or millions of cultures, each with their own history and politics. While the overarching memetic of the ruling archailect does influence things (to one degree or another), individual worlds, systems, or habs often have their own interpretation or spin on the overarching theme and may be quite different from each other. Technology is limited by the laws of physics so there is a limit to the amount of variation that is possible in that area. Since I'm assuming that disliking the Sephirotics is not the only unique thing about them, can you provide some specific examples of what you mean by this civilization having its own, presumably unique, elements in these areas? In what ways has this civilization evolved in a drastically different way from the main part of Terragen civilization? In what way is their culture(s) so alien from those of the Terragens? Also, what 'major transgressions' and 'atrocities' are you referring to? If they haven't had any contact with each other for thousands of years, what are the sophonts of your civ basing their dislike on other than the meming of their ruling archailect? (02-08-2020, 09:05 AM)SolarRider Wrote: yeah it definitely is a major issue when creating this project, and I have difficulties coming up a solution or an explication as to how they manage to go so far in so little time or even got there before the greater civilization caught up to them. I don't mind setting the civ more closer to the greater sphere to accommodate for temporal and travel issues that make this scenario unlikely. Like I told Ryan I do want them to their own little island surrounded by a sea of uncolonized space. I also dont have a problem reducing the leader of the exodus fleet to a S3 instead of a S4 or higher. A certain amount of uncolonized space may be doable for a time - but sooner or later it will probably start being colonized unless they make it clear they don't want that. There may be some treaty options that might play a role here. (02-08-2020, 09:05 AM)SolarRider Wrote: I will take it in to consideration most definitely. I never plan for the civ to be as powerful as the dominant S6 empires that already exist but i do want them strong enough to where no other empire wants to mess with it or will result in a very costly invasion and occupation if they do so. Hrm. This bit is a bit of an issue. Per our intertoposophic conflict guidelines, it is pretty much impossible for sophonts of a lower S-level to best a sophont of a higher S-level in any competition or conflict. When the difference is multiple S-levels the inability of the lower minds to prevail becomes total. Put another way - All of the modosophonts, transapients and archai in the setting from S0 thru S5 could band together in a coordinated all out attack on a single S6 - and it could squash them as easily and as totally as you or I might step on an ant. Any individual transapient has virtually total power of life and death over all sophonts of a lower S-level. Basically, there is no possible amount or combination of military force that this empire could create that would slow down even a single Sephirotic empire if it wanted to conquer or destroy it. As far as invasion being 'costly' - the invasion would take place with automated self-replicating weapons that have no sense of self-preservation or self in general (also no concept of mercy, pity, or compassion). If they wish, they can fill every world and habitat with guardwebs that immobilize anyone who attempts to resist, or infect the entire population with nanotech devices that grow control networks in their bodies that will allow the invaders to puppet everyone to do whatever the invaders desire. Or - if they want to go even further - they can reprogram every lower sophont into a happy and willing citizen of the invading empire - or a happy anything else the attacking archai desires. The various lower level empires and civilizations and cultures in the OA universe exist because the highest archai want them to exist, or at least don't mind them existing. Issues of cost or power or consent of the governed don't really apply. (02-08-2020, 09:05 AM)SolarRider Wrote: I also do have some smaller projects in mind or other small subjects in OA that i would love to touch on Cool! I look forward to seeing them (02-08-2020, 09:05 AM)SolarRider Wrote: Also sorry for my late response, I'm a pretty slow at typing and gathering my thoughts sometimes. I'm still learning how to the quote system in this forum. Any help on that will be well appreciated No worries I don't actually use the quoting system per se, so I'm afraid I can't really help there. But I'm sure someone around here does and can chime in. Todd RE: A lurker on this site, decided to finally introduce myself - SolarRider - 02-08-2020 (02-08-2020, 09:31 AM)Madine Wrote:They don’t have a shared religion due to various religion and cults that are practiced in the Civ. As for a major religion, many Modosophonts do see the transaps/Archai as guardians of their civilized society but never revered as gods. They are the elite of their society, an example every Modosophont should follow. They are what Modosophont should strive for and many will try to seek Ascension from the Transap. Transaps see Archai in a similar fashion as well. That why there many smaller policies across the Civ created by modosophonts and lower Transap because the Civ itself is sandbox and they want to achieve the same greatness as the major empires. Think of it as an mmo, where you have the noobs that will try to grind in order to be as good as the pro players. Inhabitants of this Civ will have that urge to grind for success. Ofc it doesn’t have to be carving an empire(many do end up failing) but it can also be minimal mundane thing like gaining a high position at a modo workplace. This is of course done at their leisure time since it a post scarcity society. For the economic side of the Civ, I do have to work more on that and do more research on post scarcity societies. That where the common philosophy ends. The Civ while united, has major differences and conflicts among themselves. Among the Modosophont bionts, there exist xenophobia between Humanoid clades and Extremophile clades. During the Early history of the Civ, a huge wave of Hu supremacy swept among the Hu majority worlds. Many Humanoids seeing Extremophiles as abomination of nature and a threat to humankind. They rejected pantropy, radical genetic engineering/cybernetics, neogenics, uplifting and encouraging terraforming world to be suitable for human life and creation of more space habitats suitable for humanoids. They viewed any provolves, splice, cyborgs, neogens, and tweaks as Extremophile (or just not human in general) As a result of this sentiment shared by many hu (not all), a reactionary movement also sparked up among Extremo majority worlds, seeing Humanoids as inferior and biological primitive. Bitter conflict will result because of this and cause the creation of two empires: one siding with the humanoid clades, the other with them extremophile clades. It was formed by transaps who took sides in the biont feud. These two empires will later become two of the six superpowers or major empires of the the Civ. I promise that for these two, it not their core beliefs but rather their origin as I plan to flesh them more. As for Abiont or Ai descended being, many do support either side and even join on it however others just it as nonsense from the “meatbags”. There are also others who feel that there must be a separation between bionts and aioids. As someone mentioned in the forum, there is a difference between the evolution of biont & aioid. Both thrive differently and their psychics is radically different from each other. these Aioids will have beliefs similar to Ahumans but not as extreme. They believe that aioids should have their own spaces to thrive and develop away from biont inhabitanted space. However they still will form a beneficial and mutual relationship with them as long as they respect their space. They would end creating the third major empire. As for the other 3, I plan to have one of them be a theocracy with the common belief being a doomday religion. They become obsessed with surviving the end of the universe and insuring true immortality by ascending all its followers to becoming to one powerful godlike entity that can thrive even after the Black hole era. For the other 2, I’m still brainstorming.(02-08-2020, 09:05 AM)SolarRider Wrote:Quote:Drashner1The plan is for the civ to have their own history, politics, cultures, tech(or variants of existing ones) and memes w/o interference from outside influence. As isolates, they are unaware or vastly ignorant of the greater terragen civilization and many have grown to fear or even hate them because the past major transgressions that occurred in the civilized galaxy. The ruling Archai who although is distant with eir subjects, created this indifference and intolerant towards the greater terragen civ because E eirself hate them especially the dominant archailects for the atrocities they commit. Now E doesn't want to seek their destruction but E rather distant eirself and eir civilization that e created. Eventually that attitude will change as E seeks diplomatic relations with the greater civilization and opens the border for trade, cultural exchanges and immigration so long as they abide by eir rules. The Civ is also multicutural and multicladal (if that the correct term) like the greater terragen sphere but on a smaller scale. There will be variants of existing clades with their unique history prior to the exodus as well as new clades that formed. The overall culture of the civilization will evolve drastically different from their main sphere cousins. Inhabitants of my civ will identify as different from terragens. They don't see themselves as terragens as for them the terragens are "corrupt demons", however they acknowledge that they are descendants of terragens. This is still a work in progress but this is main idea of their overall culture. What I plan to do is making the culture similar yet alien enough to make even the most alien, out of touch terragen individual from the greater civ to feel out of place in my civ. If you guys have tips or guidelines on how I should make more unique traits for them, I would very much appreciate it. |