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Zakdakha (Garden World)

A tidally-locked life-bearing world

Zakdakha sphere
Image from Steve Bowers
A view of Zakdakha from orbit. The low level winds converge on the substellar point, and higher level winds return in the opposite direction.

Zakdakha - Data panel

System:Names: Tayaksekal

Location:

- Distance from Sol: 803 ly
- Constellation: Sagitta
Star:Names: Tayaksekal, JD 2026652
Physical characteristics:
- Mass: 0.658 x Sol
- Radius: 0.621 x Sol
- Spectral type: K6 V
- Luminosity: 0.112 x Sol (bolometric)
- Temperature: 4,241 Kelvin
- Rotation period: 33.524 days
- Age: 3.590 billion years
Planet:Names: Zakdakha
Orbital characteristics:
- Semi-major axis: 55,788,891 km (0.373 AU)
- Orbital period: 102.5 days
- Eccentricity: 0.030
Physical characteristics:
- Type: Videntian MariTundral AquaGaian
- Mass: 1.040E+25 kg (1.741 x Earth)
- Radius: 7,384.6 km (1.159 x Earth)
- Density: 6,165 kg/m^3
- Mean surface acceleration: 12.73 m/s^2 (1.298 g)
- Rotation period: Tidally-locked
- Albedo: 0.361
- Mean insolation: 1,100 W/m^2
- Mean surface temperature: 286 K
Atmosphere:
- Surface pressure: 92.10 kPa
- Composition: 73.7% nitrogen, 24.6% oxygen, 1.0% argon, 0.7% carbon dioxide, trace amounts of other gases.

Zakdakha is a garden world tidally locked to its star, one of the closest such worlds to Sol. It hosts a rich and diverse biosphere on its dayside, and in a few places extending past the terminator (the boundary between day and night). The nightside is covered in ice, although complex life is present around volcanic vents, both on the continents and in the deep sea.

Zakdakha was first discovered using the Eyes of Luna in the early 3rd century AT. As with most other astrobiological discoveries of the day, in situ exploration would not be possible for millennia. The system was first reached in 2990 AT by a Caretakerist entity, which built a new body for emself in the planet's L2 point using asteroid material. When the first modosophont explorers reached the system in 3176, they dubbed the entity Dakha (meaning "the glittering one" in their constructed language), and named the planet after em. Dakha has remained mostly reclusive, but has expanded emself considerably, and is now an S2 a-brain 120 km across.

The planet has always been strictly off-limits to settlement and biont visitors of any kind. Expeditions making use of robotic/vec bodies (either inhabited or teleoperated from orbit) are permitted, as is taking samples of the biosphere, within strict limits.

The remainder of the Tayaksekal system has remained open to settlement, although populations have remained relatively low. Zakdakha is the second of five planets. The innermost planet is a small terrestrial world with a thin atmosphere; its dayside is largely covered by photovoltaic power facilities, while the nightside is illuminated and worldhoused, and holds a Zakdakhan biosphere interspersed with Terragen towns and cities. The third, fourth, and fifth planets are cold mini-neptunes, and are each orbited by a smattering of O'Neill-class cylinders and freespheres.

Zakdakha map
Image from Worldtree

Climate and Geography

As a tidally-locked planet, locations are often defined in relation to the substellar and antistellar points, which point directly to and away from the star at all times, except for some libration due to the planet's obliquity and eccentricity. The substellar hemisphere (dayside) is in permanent sunlight, the antistellar hemisphere (nightside) is in permanent frigid night, and areas near the terminator experience permanent twilight. The planet's libration somewhat increases the size of the twilight zone and means a small portion of it experiences a cycle of direct sunlight and shadow over the course of the year. Like Earth, the oceans (including sea ice) cover the bulk of the planet's surface, with land divided into several continents and a wide variety of smaller islands.

The substellar point is over the ocean. The constant sunlight leads to high levels of evaporation and storm development; nonetheless this region is not entirely cloudy, and any particular location still has clear skies occasionally. The continent of Szarinn reaches closest to the substellar point, and hosts a massive jungle of stormforest. Szarinn's other end crosses over the terminator.

The dayside contains portions of two other continents, Yaamalauf and Oteb. Both of these cross the terminator near their midpoint. The dayside regions of these continents, together with the cooler regions of Szarinn, are largely covered by desert and 'tundra' known as scrublands, as few storms are able to get very far from the substellar point. Transition between the stormforest and the dry regions is rather stark in many places, although relatively thin strips of savannah often separate the two. The habitability of these climates is somewhat helped by being crossed by fertile river valleys running from orographic rains in mountain ranges, as well as by permafrost being absent in tundra regions, as the tundra is never frozen because there is no winter.

The nightside hosts three additional continents: Haneneo, Swik, and Jemojur. One corner of Haneneo barely crosses the terminator and its shores are host to some unique tundral biota. Swik and Jemojur are entirely within the nightside. The bulk of the nightside's biomass is to be found in the various hydrothermal vent systems on the ocean floor, as well as by a few volcanically heated dark oases on the continents. Many of them are isolated from the dayside and from each other, and host unusual endemic organisms.

In addition to the six continents, there are smaller landmasses arising from volcanic hotspots. These provide some additional habitable land area scattered over the dayside as well as sometimes hosting volcanic oases on the nightside.


Biology

The basic biochemistry of Zakdakha's life is fairly similar to that of Earth and some other garden worlds. Biological processes use carbon-based macromolecules interacting in a water solvent. The biosphere stores genetic information with DNA and double-stranded RNA, with only slight differences from the Earth forms of those molecules; whether DNA or double-stranded RNA is used varies between organisms and clades. Among DNA-using organisms, the genome's codons consist of one of six possible purines and then one of six possible pyrimidines, with each pair indicating which amino acid should be used to build a protein (or a stop codon). This unusual alternating purine-pyrimidine pattern favours DNA twisting into a left-handed form, known as Z-DNA. In Earth biology, Z-DNA is unstable and tends to revert to the common B-DNA form, and thus occurs only transiently and rarely. On Zakdakha it is more common, and among some microbes in very salty water or with high levels of methanol in their cells, it is the predominant form.

The biosphere evolved oxygenic photosynthesis long ago and as a result most complex life relies on free oxygen for its metabolism. The primary photopigment used is even remarkably like chlorophyll, and appears green, although this isn't often evident due to the presence of other pigments.

As is typical, the oldest and most widespread clades of Zakdakhan life are microbes, equivalent to prokaryotes. Eukaryote-equivalent life, more complex cells with a nucleus, evolved twice. However, only one of these clades has evolved multicellularity; the other is restricted to deep-sea environments, generally near hydrothermal vents, and has a chemotrophic metabolism with a specialized endosymbiotic organelle.

There are five 'kingdoms' of life which each evolved complex multicellularity separately:

  • Dark flora are best known by their array of secondary pigments used to absorb red and infrared light and protect against the higher UV output of the local star. As a result, they appear almost black to standard eyes, although if viewed under artificially bright light, the green tint is apparent. The dark flora are today only found on land, and have never evolved a vascular system, so they are therefore limited in size. They commonly take moss- and lichen-like forms, although a few larger bushy forms also exist, growing new living tissue on a dead woodlike core that provides structure and height. Dark flora dominate the scrublands and savannah, but are only rarely found in the stormforests as they prefer bright light.
  • Root flora dominate the large plant-like niches on the planet, as well as many smaller floral niches. They are able to develop extensive root/hyphae systems, for which they are named, and most members have a vascular system as well. Zakdakha's equivalent to fungi evolved multiple times within this group, consisting of a root system with no above-ground portion except a flower or fruit. Many other root flora have evolved flower-like structures as well. To protect against UV, root flora also make use of secondary pigments, which vary by subclade. The largest treelike organisms usually have purple or dark brown foliage, as do many smaller and understory flora. However, understory flora may also be green, olive, or yellowish in color. As photosynthesizers, root flora dominate the stormforests and are the larger flora in the savannahs, and many aquatic forms are reefbuilders; the saprotophic fungi-like forms may be found anywhere.
  • Kinetotrophs are a clade of sessile, floral organisms that power their metabolism and fix carbon using the kinetic energy of wind, water currents, river flow, and fauna movement. Specialized cells in the tissues subject to mechanical forces (e.g. at the base of wind-catching 'leaves') use this varying pressure to push hydrogen cations into and out of arrays of membrane-bound organelles by osmosis. This spins enzymes that build the molecule that constitutes the local biota's cellular energy currency. Most kinetotrophs have a vascular system. They are found across most ecosystems, but are especially prominent near the terminator and in the dark oases, where they form entire groves of treelike wind-harvesting organisms.
  • Sea vases are ancestrally radially symmetric organisms that are exclusive to marine environments. These generally feed similarly to Earth's sea sponges, and some resemble them, but usually have a straighter and more symmetrical body. Others bear numerous spikes to discourage predators. An innovation of one sea vase subclade are long, thin, sticky tentacles which are instead used to filter feed and which can capture larger prey.
  • Fauna occupy the motile animal-like niches, and are found all across the planet. Many body plans as well as intermediate forms have been lost in past severe mass extinctions. Extant fauna are traditionally divided into twelve phyla. Three phyla are most famous and prominent; in addition to these are nine lesser-known phyla, which come in a variety of wormlike, sluglike, and filter feeding forms. Two of these latter phyla were far more diverse in the past, but survive only as relicts today.
The prominent faunal phyla are the following:

Thirps have an ancestral body plan of two tagma (major body segments): a head and an abdomen. The abdomen has three pairs of legs, while the head holds two pairs of flexible tentacle-like mouthparts, two compound eyes, and two internal ears. The legs are jointed and have a hard exoskeleton, which must be molted; however, this is done one leg at a time rather than the entire body at once. The head and abdomen are softer, although in some groups these have also hardened (including the mouthparts, which become jointed) and are molted in pieces. Most thirps are members of the Volantia subclade, in which the middle pair of legs evolved initially to glide and then into true wings.

The ancestral thirp contained a spring-like mechanism in the junction between its tagma, enabling it to launch itself into the air like Earth's click beetles. Although lost in many lineages, it remained useful in some branches of the thirp family tree, and is variously used to evade threats, to right themselves when upside down, or to become airborne for flight take-off.

Thirps occupy many niches similar to those of arthropods on Earth. Their respiration is inefficient, and their exoskeletal material is somewhat weak, so they are quite limited in size, with the largest only being 1.5 kg, and most being much less than 30 grams. There are no other legged faunal groups on Zakdakha presently, and thus thirps face fewer predators outside their own clade. They have become especially abundant as a result, and the stormforests and savannahs sometimes appear foggy due to their density. Many flora grow quickly or concentrate poisons to counteract these swarms, and may utilize them as pollinators.

Flightless ground thirps (either basal groups or those that lost flight secondarily) still play important roles in the ecosystem and tend to be a little larger than the flying thirps. They often patrol the leaf litter in forests, either consuming it or looking for small prey.

Land anemones are radially symmetrical organisms that are mostly sessile as adults. Almost all of them are predators, and largely prey upon the abundant thirps. Their niche has been compared to that of certain spiders and their webs on Earth, as they lay in wait and consume the small flyers they capture, though of course the means of doing so are very different.

Most land anemones have evolved to mimic various plantlike organisms, or their flowers or fruit. To a sophont eye these imitations are often rather obvious; however, it is enough to fool the tiny-brained thirps. Surfaces on the anemone on which thirps are likely to land are made of special tissues that secrete sticky mucus to entrap prey; when activated by trapped prey, these surfaces secrete digestive fluids and absorb the resulting slurry.

In times of abundance, the anemone grows and releases epitokes (specialized mobile mating morphs), resembling Earth's polychaete worms. These are hermaphroditic and enable gene flow and dispersal. After mating, they each lay eggs in the soil. Larval phases may be wormlike or resemble the adult, and use a wide variety of feeding strategies. Adults are usually not completely sessile; they are often able to slowly creep their base along surfaces to reach better locations for prey capture if needed.

Nektochitons are exclusively aquatic and come in a wide array of forms. Ancestrally, they consist of a soft, bilaterally symmetrical body that creeps over the seafloor with six articulated shell pieces on its back. A few members of this phylum maintain a similar lifestyle; however, several lineages have evolved to become active swimmers and fill fish- and cephalopod-like niches. Fins and tentacles have evolved as extensions of the body in various arrangements, and shell pieces have been lost and/or fused in many lineages.

Biomes

Stormforest

In regions near the substellar point, where rainstorms are frequent and the air is humid, stormforests cover the land. The canopy is dappled dark brown and purple, as the tallest flora utilize these pigments. In the understory, brown and purple leaves are joined by those in various shades of green and yellow, plus flowers, fruit, and the anemones mimicking them all. The flora grows extremely thick, even more than an Earth jungle, and would be very difficult to pass through for large fauna (if there were any). Kinetotrophs can occasionally be found as epiphytes in the canopy, catching the wind or rain. They are also abundant in streams and rivers, feeding off the flow of the water and slowing it somewhat.

Notable organisms:

  • The fobek is the largest non-aquatic faunal organism on the planet, a land anemone that can grow up to 4 meters in diameter. Like other members of its family, they mimic the flowers of purple trees, which are borne near the ground. They have a narrow base, atop which are nine turquoise petals surrounding hundreds or thousands of small tendrils, which fade from light blue at the base to deep blue at the tip. The tendrils capture prey (typically thirps that feed on nectar from flowers, and thus instinctively seek out round, colorful blooms of any size). Unlike its relatives, the fobek never stops growing; it bears larger and larger sets of epitokes every 47.3 standard days until it eventually grows too large to sustain its bulk and dies. The organism was named by the first ground explorers of the planet, a group of vecs who were reminded of a glass sculpture at the center of their home habitat.
  • False fruits are a unique genus of kinetotrophs that grow on the forest floor in deep shade, such as under logs or in hollowed-out trees, where they cannot be outcompeted by photosynthetic flora. They consist of a round, bulbous "fruit" at their center, surrounded by an irregularly-shaped region of short brown paddle-like tendrils attached to their base by a hinge where the energy-generating cells are. The "fruit" mimicks the fallen fruit of the brown trees, and is usually red or orange. Unlike real fruit, however, it is hard, made of tough cellulose reinforced with minerals from the soil. It attracts frugivorous ground thirps, who approach and attempt to eat the fruit, sometimes circling it to try again, and eventually walk away. In so doing, they press and release the tendrils, thus feeding the false fruit.

Mountains

Several mountain ranges are present on the dayside. Thanks to orographic rain, mountains are often wetter than neighboring biomes. The sides of steep mountains and cliffs form a unique biome with specialized flora and fauna. Because the sun is always at the same place in the sky, the sun-facing surfaces are advantageous for specialized photosynthesizing flora; conversely, the shaded side often hosts kinetotrophs catching the rain and wind.

Notable organisms:

  • Cliff vines are a specialized family of root flora with purple leaves that grow on the sun-facing sides of mountains and cliffs. The stems wind around any nearby protrusions and are attached to the rock, transporting water and nutrients from rain and puddles across the organism. Purple leaves, about 50 cm across, grow from the vines, completely covering the rock face. In the shaded region dwell various endemic thirp species that feed on the vines' fluids and would overheat in the direct sunlight.

Savannah

Savannah is present in the narrow transitional zone between the wet stormforest and the dry scrubland. A few species of brown and purple root flora are able to tolerate the drier conditions here and grow into trees, while most of the ground is covered in dark flora resembling carpet or corals. Trees are especially present near streams and rivers, which run down from the wetter mountains.

Notable organisms:

  • Terracing Thirps are a genus of large ground thirps, about the size of an Earth mouse. Their front limbs have evolved into a pair of shovel-like appendages to carry and push soil. Terracing Thirps are eusocial, with up to 500 individuals living in mound-like nests of hardened mud. They derive their name from their habit of damming small creeks with walls of mud hardened with a saliva-derived waterproof cement, creating a series of terraced pools within which live aquatic flora that they eat. In some places, the activity of Terracing Thirp colonies has converted many kilometers of streams into small terraced ponds with small cascading waterfalls. They are effective ecosystem engineers, and these terraces are a refuge for many species of flora and fauna.

Scrubland

In the cooler, dry regions of the continents farther from the substellar point, up to the terminator, are the scrublands. There are no trees here, only short non-vascular dark flora in the form of shrubs and lumpier shapes formed from accreted 'wood' covered in moss-like leaves. These flora are adapted to exploit the occasional drizzle and, near the terminator, the melt water of glaciers pushed over from the nightside. The vistas of scrublands near the terminator have become a well-known symbol of the planet, featuring the textured black of the landscape contrasting with the orange and red of the twilight sky.

Notable organisms:

  • Bur moss is an unusual form of mixotrophic dark flora. Since land anemones cope poorly with the climate of the scrublands, thirp-predatory niches are available to other kinds of organisms. While the bur moss gains energy from photosynthesis like other dark flora, it also traps and dissolves thirps that walk on it. Its tiny leaves have evolved into hooks on which the thirp's legs, wings, and mouthparts can get stuck. While many thirps get away once they feel an appendage is stuck, others end up ensnaring themselves even more firmly. Struggling against the hooks triggers digestive juices to be released, which dissolves the thirp into nutrients to be consumed by the bur moss.

Reef

Reefs form in the shallow ocean waters of the dayside, as on many other garden worlds. Several phyla of filter-feeding, photosymbiotic, and mixotrophic organisms grow hard skeletons of calcium carbonate which build up into reefs over time.

Notable organisms:

  • Maypoles are members of the sea vase kingdom. They have a flat, wide base up to 40 cm across and a narrow, tall central pole up to 50 cm tall, with a bulb on top. Between the bulb and the edge of the base run hundreds of thin, sticky tentacles that are extruded from the bulb and consumed by the base. These tentacles engage in filter-feeding and also capture the occasional unwary swimming worm or small nektochiton.

Dark Oases

A few regions of the nightside have significant areas free of ice, with temperatures above freezing. In most cases, these are due to geothermal zones with hot springs and heated soil. The largest such region is on the continent Oteb, bordering the terminator, and exists due to a constant stream of warm air from the substellar region. These oases host rare "kinetic forests", made of endemic species of treelike kinetotrophs that catch the breeze. Near the terminator, wind speeds can reach up to 15 m/s. The kinetic forests also each host unique biotic assemblages descended from those few organisms that were able to reach them, in some cases symbiotic with chemosynthetic microbes.

Notable organisms:

  • Galaxy trees are a species of kinetotroph endemic to a single volcanic hotspot on Szarinn. Like their close relatives, they consist of a single tall trunk with two rows of brown, wind-catching leaves that run the full height of the trunk, one on each side, and small flower-like reproductive organs at the top. The galaxy tree is the tallest organism of its oasis and dominates the landscape, reaching up to 3 meters in height. Its most well-known trait, however, is the method it uses to attract pollinating thirps. At the very top, the trunk widens into a disk nearly a meter across. When the tree periodically flowers, the disk develops numerous bioluminescent blue millimeter-sized spots. This lights up the woods and attracts flying thirps to pollinate the organism.
  • Scald thirps live in many oasis hot springs and are extremophiles, living in water up to 55 degrees C. They are symbiotic with chemosynthetic microbes in their tissues that live off volcanic hydrogen sulfide in the water, much like Riftia tube worms on Earth. As a result, they do not need to consume food. Their six legs have evolved into paddles they use to infrequently propel themselves in the water, while their mouth tentacles have become intricately branched yellow plumes that hold the symbiotic microbes in their tissues. The scald thirp's body is about 8 millimeters long, while the width of the plumes is nearly 2 centimeters.

Dark Ocean

Due to warm ocean currents, a few portions of open sea extend into the nightside. These regions are in some ways like an abyssal zone on the surface, although they often have abundant life due to feeding on planktonic algae that drifted over from the dayside. Some of the fauna in these areas are migratory and spend only some of their time there, while others are endemic and have evolved like deep sea life, such as by using bioluminescence.

Notable organisms:

  • Turtlesquids are a diverse and widespread family of nektochitons in Zakdakhan pelagic waters. Their shell pieces have fused into a single solid carapace, covering both the top and bottom of the body with openings at the front and back. At the front, two camera-type eyes sit on either side of two spike-tipped tentacles. Normally retracted into the shell, these tentacles can be launched forward to grab prey, which is then brought to the mouth underneath the tentacles. The organism is propelled through the water by two fins at its rear, which beat individually in sync, moving through the water like a bird's wings. The firefin is often considered the most visually striking turtlesquid and is found in the nightside open ocean during its mating season. Its carapace grows to 46 cm long. Its common name is derived from its spots of bioluminescence along the edges of its fins, glowing red at the base tapering through orange to yellow at the tips. The brightness of this display serves as a signal of fitness and is involved in mate choice.

Hydrothermal Vents

Like many other aquatic garden worlds, Zakdakha's deep oceans contain hydrothermal vents that host unique organisms and ecosystems that rely on chemosynthesis. Vent complexes on the nightside are especially isolated and hard to reach, and as a result have only rarely been colonized by organisms, which then diversify in unique (yet sometimes convergent) ways.

Notable organisms:

  • Vent carpets are several species of derived nektochiton that dominate three hydrothermal vent fields on the planet's nightside. They have lost their shell and their ancestors' ability to swim, and have returned to creeping over the substrate. Their white, flat bodies are up to 10 centimeters long and covered by what appears to be short fur, which is in fact thin extensions of their skin. Like certain Earth crabs, this 'fur' is inhabited by chemosynthetic microbes that grow readily on it and feed on volcanic chemicals in the water. The vent carpets in turn consume the microbes. The carpets are unable to reach their own backs with their mouths; instead, they rely on one another, each carpet grazing from its neighbors' backs.

Geological History

Like other garden worlds, Zakdakha has been the destination of numerous geological and paleontological expeditions over the millennia, sent out by many different research institutes. Using vec and teleoperated robot bodies adapted to land, sea, and underground, they have sought out the world's fossil deposits and studied its geological strata and continental drift. Some rare fossil deposits have even preserved soft body parts, much like the Burgess Shale and similar places on Earth.

Below are listed significant events in Zakdakha's geological history, with dates given in million-years-ago (mya).

  • 3590 mya: Zakdakha finishes forming out of rocky material in a temperate orbit around Tayaksekal. The planet's crust cracks into separate plates and begins plate tectonics. The planet rotates freely for billions of years to come, only very gradually slowing down at first.
  • 1393 mya: Water-splitting photosynthesizing microbes evolve a nucleus, giving rise to the most widespread eukaryote-analog group on the planet. These oxygen-producing organisms are highly adaptable and spread widely across the planet, oxidizing it rapidly.
  • 1062 mya: The first sea vases evolve macroscopic sizes, making Zakdakha a garden world. Fauna and dark flora evolve shortly thereafter and begin to spread across the oceans and on the land respectively. The planet's rotation has begun to significantly slow down by this point, taking nearly 70 hours to complete a day-night cycle.
  • 920 mya: Root flora evolve, and other kingdoms continue to diversify. A faunal phylum resembling a slug wearing a sea urchin begins to colonize land and graze on flora there. The planet's rotation continues to slow down at a greater and greater rate, with hours added every few million years. The resulting climate instability causes high rates of extinction but also spurs on diversification.
  • 814 mya: Zakdakha becomes completely tidally locked. The nightside forms a permanent ice cap. These changes trigger a severe mass extinction, nearly wiping out all four multicellular kingdoms that have yet evolved. Slug-urchins go extinct.
  • 758 mya: The penultimate supercontinent forms, assembling on the dayside under the substellar point. The planet undergoes an ice age, locking much of the ocean away into ice near the terminator. The substellar continent, meanwhile, is largely covered in desert; complex life is largely restricted to an annulus between the desert and the terminator. The harsh conditions however spur on evolution, with the first kinetotrophs apparently evolving during this time. New faunal phyla have colonized the land, including a poorly-known soft-bodied tentacle-bearing group and a worm-like organism with articulated armor.
  • 610 mya: The dayside supercontinent begins to break up. Several additional faunal phyla colonize the land, including a caterpillar-like organism, and groups separated on different continents diverge from each other.
  • 440 mya: The beginning of a 50-million-year period known by paleontologists as the Zakdakhan Zenith. The planet's biodiversity reaches its highest point in known history, thanks to a warm climate, favorable continental arrangement, abundant rainforests and shallow seas, and a long prior period of stability enabling continuous diversification. The caterpillar-like organism from nearly 200 million years prior has evolved into a dominant group of megafauna, with an internal skeleton and a wide array of forms. This clade's 'bones' are made of a hard organic polymer with only minor mineralization in some larger organisms; as a result the bones rot easily and the clade's fossil record is patchy.
  • 337 mya: The planet's most recent supercontinent assembles on the nightside. The resulting scarce dayside land area (only some small islands) and lower oxygen levels (from less floral biomass), together with a hot climate, cause another mass extinction. It wipes out all endoskeletal fauna, as well as most floral phyla and all fauna above a few grams in mass.
  • 215 mya: The nightside supercontinent begins to break up. Greater amounts of land gradually begin to return to the dayside, driving a large range expansion and diversification among species of the floral kingdoms. Modern vascular flora evolve. Nektochitons diversify and fill active aquatic niches, displacing polychaete-like relatives of the land anemones.
  • 120 mya: The first modern stormforests form as more and more land drifts further into the dayside. All three major modern faunal phyla launch invasions of land within 20 million years of each other. Thirp ancestors resemble a slug with tube feet, while land anemone ancestors still resemble polychaete worms. However, much like the ancestors of tunicates on Earth, they develop a new mostly-sessile life phase, evidently co-evolving with the thirps. A nektochiton clade also moves onto land, though remains restricted to moist environments.
  • 33 mya: Period of numerous volcanic eruptions causes the most recent mass extinction. Land-based nektochitons go extinct, as do stem-groups of modern thirps, and various other groups. Flora and fauna closely resemble modern biota.
  • 0.007 mya: Terragens reach Zakdakha, transplanting its biota far and wide.
 
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Development Notes
Text by ProxCenBound
Additional material by Antares, AstroChara, Banelord, Steve Bowers, TSSL
Initially published on 16 July 2026.

Expanded from the original garden world version of Dante by Steve Bowers with amendments by Brian Davis.
 
Additional Information
Descriptions of climate on a tidally-locked world derived from Worldbuilding Pasta here and here.

Timescale of tidal locking derived from Worldbuilding Pasta here.
 
 
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